StartupX
Children today are exposed to all kinds of stimuli. Today’s young generation are digital natives, meaning they never encountered a world without the internet, without computers, and without smartphones. Information is accessible at the tap of a screen. While this means unbridled access to information, the focus on efficiency requires something to keep learners curious.
In this TechNode Global Q&A, we learn from Lei Wong Lei, Co-Founder of Ottodot how an immersive and gamified learning experience is effective in engaging young learners. Ottodot is a science learning platform built on Roblox that lets children from 7 to 12 years of age explore and solve puzzles. The immersive and expansive nature of Roblox itself provides an avenue for learning and exploration. Adding a science learning aspect comes only but natural. Beyond science learning, there is also a potential for immersive learning in languages, history, and other areas of interest, aided by better context through the immersive world.
Created by Augmentus, an industrial automation company, this machine pollinates flowers and harvests strawberries.
As part of its operations, Insect Feed Technologies feeds waste to bugs to create an alternative source of animal feed. But make no mistake – the startup’s focus is not sustainability-focused waste management. As a serious food/agri-tech company, the ambition and innovation of its team ensure that it is poised to make animal nutrition greener, […]
Mr Muhammad Ibnur Rashad Zainal Abidin started an innovation lab for social and environmental good with just $7,000 in seed funds, despite getting a job offer from Google in 2011.